

Hit: 5 (2d4) slashing damage.įetid Cloud (1/Day). Melee Weapon Attack: +2 to hit, reach 5 ft., one target. The dretch makes two attacks: one with its bite and one with its claws.īite. (works only with creatures that understand Abyssal) Senses darkvision 60 ft., passive Perception 9 The balor magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see. Hit: 15 (2d6 + 8) slashing damage plus 10 (3d6) fire damage, and the target must succeed on a DC 20 Strength saving throw or be pulled up to 25 feet toward the balor.

Melee Weapon Attack: +14 to hit, reach 30 ft., one target. If the balor scores a critical hit, it rolls damage dice three times, instead of twice. Hit: 21 (3d8 + 8) slashing damage plus 13 (3d8) lightning damage. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. The balor makes two attacks: one with its longsword and one with its whip. The balor has advantage on saving throws against spells and other magical effects.

A creature that touches the balor or hits it with a melee attack while within 5 feet of it takes 10 (3d6) fire damage. At the start of each of the balor’s turns, each creature within 5 feet of it takes 10 (3d6) fire damage, and flammable objects in the aura that aren’t being worn or carried ignite. The explosion ignites flammable objects in that area that aren’t being worn or carried, and it destroys the balor’s weapons.įire Aura. When the balor dies, it explodes, and each creature within 30 feet of it must make a DC 20 Dexterity saving throw, taking 70 (20d6) fire damage on a failed save, or half as much damage on a successful one. Senses truesight 120 ft., passive Perception 13ĭeath Throes. Saving Throws Str +14, Con +12, Wis +9, Cha +12ĭamage Resistances cold, lightning bludgeoning, piercing, and slashing from nonmagical attacks
